Residences require two things to advance in ‘level’: goods your economy can produce and services that are projected in a radius by special buildings. Instead of building wildly across a huge map, you tend to slowly fill up islands with separate industrial and residential areas. Construction of buildings costs goods you can produce yourself, but it also often costs money - something you primarily gain by taxing your population and by trading with other powers on the map.Įxpanding your population in Anno 2070 is of paramount importance to stay in the black, but building large residential areas shares more similarities with the Caesar games than, say, Sim City. The industry side of your economy will be familiar to most: harvest raw materials for industry buildings that create the goods you need in order to grow your population and support higher levels of industry. The traditional Anno formula is still intact in the year 2070 and once again you are tasked with balancing an ever expanding economy across multiple islands with the financial burden of keeping everything running.
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